hey maybe an idea to have an option to auto replace destroyed block because i had couple games where i got a bit frustrated by 2 motherships destroying stuff and i cant see anything of what was built under the mothership and most of the time its some belt or pipe that conects everything.. or is there already a mod for it pls let me know
Good Day Anuke, Would it be ok if a CO-OP gamemode existed in Mindustry? I'm interested in a Players v Entities kind of match. And If so, would you be able to create the necessary maps for it?
I think they look for the least hp between them and the core. I notice they seem to find my thinnest wall. So if I add lots of defense there, they always go there and get annihilated.
This is because the enemy AI is really simple and trys to find the path of least resistance. I usually have a really powerful turret setup with holes on either side, and put walls on any other openings. the enemys assume they can walk through the holes on either side, but get obliterated by the turrets.
This is an astonishingly good game; probably the best open-source game ever made (not counting games which published their source many years after losing relevance). There's a keen game-design sensibility and attention to detail here which is very rare, let alone in an open-source project. It's an elegant, tight combination of ideas from Factorio and the tower-defense genre that feels very much unlike either of those two inspirations. It's very satisfying and addictive to tend to your growing garden of production lines and defenses while layering more and more complexity as technologies and space allows. I hope you make a fair income from the Steam release!
Agreed. Purchased on Steam(multiple gifts for friends), iOS and Android. Thank you for all the hard work and your continued dedication to the mindustry community.
I was wondering if you guys could make centipede unit. You know one that would around the enemies core and self destruct I really think that would be cool. It doesn't have to do much damage but having one would really make the game interesting and if your gonna make it let players have access to please and thanks.
Hey @Anuke, I know this may sound like whining to get a thing added to the editor, but please hear me out; Could the editor have "random zones" for random generation?
This would help to make some areas have randomization while others wouldn't have that same effect, an example would be islands surrounded by deep sea, but you want to randomize the deep sea into shallow water - but not all of the ocean.
And to add a layer upon that utility you could have multiple layers of the zones (maybe making it to where some would randomize after it?) and having to where walk-ways would change up and some walls would be there and not there whenever you try over and such.
I went ahead and done over kill on this by making a diagram of what it could look like on MS Paint, of course it is MS Paint and it looks horrible - but it is something other than a string of words
Hopefully making two maps and editing one I didn't skip over something like this (I know you can do the whole map but I was needing something like this for multiple things) And hopefully you've considered this for something if you read all the way through. Thanks for this amazing game!
First we need secure the griefer problem! Then we got a lot of ideas to improve the game. But if the devs won't support us in that problem, i think we should leave mindustry forever...
Would love to find a way to make my buildings ghost or dissappear altogehter so I can see what is under them. It's easy to forget if you covered part of a resource patch or if your mine coverage isn't very efficient. There's no way to check without destroying parts of your base.
Any way you could borrow from the idea of destroyed buildings having a ghost by creating a toggle to make your buildings ghost out (even fainter than the destroyed building's ghost)?
I like your game, but we need serious help from the devs. There is a lot of griefers. All the servers are down cuz of them ( players constantly core nuking, or deleting stuff) We need nothing to big guys, just a little vote system change or plugin. Add a new system called V2B ( Vote 2 Build). That means if a new player join the server the others need to vote (at least 2-3) to give them right to build or delete. Otherwise they can't build. That will fix the deleting griefers. The bann system need to be changed as well. Fasten up a little bit! We need 2-3 min to bann someone ( in that time he can delete belts or generators, nodes etc)
V2B system: The player who joins the server first automatically gain the right to build, the second one need to get the right from the 1st one, etc. It's a good game guys, make it better.
Ingame name ZonTeX. You can find me in Mindustry.io 3000 probably every good player know me there. We working on to fix the griefer rage. I hope you will help us ! Thumbs up from Hungary!
problem i have noticed a griefer will never say that he is going to grief, also "currupt" people (the first on the server) could make it so nobody else could biuld (taking over the server bacicly)
You could try to dual-boot the Chromebook by using Crouton, which if you search it up should pop up multiple guides on how to do so.
The alternative would be to download Termux through the Google Play Store on the Chromebook and use the pkg install proot command to run Chroot, and theoretically run Mindustry. This is only my theory though, as I haven't tested it.
Neither of these will work if you're currently on a school Chromebook, since those have pretty much everything restricted.
Or, you know, get it on your phone or some other computer.
Considering the game's small download and cross-platform support, the graphics contribute to the game's performance even on mobile. Games with thousands of units, buildings and enemies with AI are tough to run on mobile and on PC/Mac. However, this game runs very well on multiplayer cross multiple users and architectures.
Hi! I'm Chuntao Zhu, an investor in Creation Capital. I have focused on observation and analysis of gameplay for 5 years, and spent the last 4 days playing your game "Mindustry". Actually, I find myself loving this game so much, so I wonder if there may be something I can do for you? Please feel free to contact me. Thanks! By the way, I really wanna learn how to work with "the blueprint"!
That would be an incorrect assumption. Investors are parasite scum, just the same as employers, landlords, moneylenders, insurers, speculators, and everyone else who takes money from others without doing any useful labour themselves.
While some are, not all of them are. There's a lot of good investors out there that you don't hear about because there's nothing exciting about them (AKA, they're not dirtbags). People need capitol to start businesses and they provide it. I have had family who has had investors work with them to start their businesses. If done right and you're savvy enough to read the contracts you can easily determine which ones are good and which ones are dirt.
Nope, they're all scum. They don't do any *labour* in exchange for the profit they take from their investee. Money only has exchange value because it represents goods and services with real, tangible utility. All of that utility is created with human labour. There is no labour being done when investors "provide" capital; they allow access temporarily and ultimately *gain* capital by taking labour value from the investee. Workers could instead simply ignore the assertions of ownership by investors, and just freely use those previously-hoarded means of production to create goods and services, *without* paying any parasites. The only reason workers don't do this is because of the violent enforcement of property owners' will by the state. Investors are thus autocrats, oppressors, and parasites - every last one of them should be buried.
I need a Firefighter update. There obviously will be a firefighter. It's just a useful drone that will get water from natural water sources or water banks built by player. After he will fly to fire and remove it. I think it cold be useful
Hi, I really love this game and i'm trying to make a mod on it so I wanted to know: what attributs are necessary to make a pump ? I saw the modding part of the wiki but nothing help me to create a tile liquid on the floor and a pump for this liquid specially.
Is the newest windows version incompatible with the game? I was playing the game yesterday through steam and now, after a windows update, cant launch it anymore. It give me the same error which says that my driver does not support opengl 2.0 (it does, i checked). And it says if you update the driver and it still does not work, your pc is incompatible, but it is since i was playing yesterday.
Guys, maybe someone of you could Help me. Im at Wave 440 (yea, No joke ....) in Wasteland. There are two enemie spawns, one for mostly Air Units and one for ground Units. In Wave 444 there will be a MASSIVE Titan Spawn, i tryed this Wave so many times ... There is No way of surviving this. Any Tips ? I have 32 Meltdowns in total, a very potent Energy supply of 8 Fusion reactors and all ressources in very large amounts.
I had to abandon the map. The last update doubled the reload time of Meltdowns If cooled with water, i die instantly, even with pause-building there is no way i can supply my Meltdowns with Cryofluid. But thanks for your Help :-)
The electric ones. 3 layers, and heal projectors Like 20 of them with Phase boost. Still no Chance, they Cut through my defense Like a glowing hot knife through allready melting butter
Do you mean Surge Walls? I just checked my map and my wall is 6-7 deep with a row of Meltdowns (all water cooled) and Overdrive Projectors spaced enough to cover everything on the front lines. No point in doubling up on Heal Projectors since I don't think they stack healing. In fact I mostly just us repair bots since they repair quick and can go anywhere. I have about 14 of them but the die kind of quick so that's the only downside.
Also, I found Force Projectors to not really be worth the effort later in the game. Better to have more weapons to kill the enemy...the faster they die the less damage they can do. (In the below, image have one near my front line, but that was a test and I think I'll be removing it and putting the Meltdown back in it's place.)
I also have about 40 Revenant gun ships I keep flying around a relay point just behind the front line and send to attack once the enemy gets close enough to fire at the first wall. I find they help draw fire away from my buildings and they are much cheaper/easier to replace than Meltdowns and Surge Walls (titanium and silicon only).
I'm on wave 602 on Desolate Waste to give you an idea. It only gets dicey when I forget to release my Revenants on the "Heavy Cruiser Wave" (not sure what else to call it) that comes everything 6th wave.
okay i have a interesting idea.. as it seems you get dropped into any zone from orbit.. why not have some kind of block that is like a launch pad but instead works the other way... so it would be able to collect resources from orbit?
Possible to add a different sound for your healing ships? I keep thinking I'm being fired upon, but it's because their sound is identical to enemy fire.
Also, it'd be nice if enemy fire was a different color from your own weapons. Maybe make them red so it's easy to distinguish enemy fire from friendly fire.
Para hacer eso necesitas compra el juego en steam y descargar los mapas en el steam workshop. El juego esta en un precio muy accesible, yo me lo iba a comprar ayer pero mientras me daban mi codigo para comprar en una tienda lo local en mi comunidad, me salio una cosa para actualizar el steam, despues ya no pude comprarme el juego en su momento, tuve que esperar 24 horas para volver a hacerlo, porque cuando lo intentaba comprar de nuevo, me salia un mensaje que decia, ya estas comprando el mismo juego.
This game is brilliant. And it gets really, really good. The addition of modding is fantastic. I just need to make a few remarks on the modding idea.
1) Modding idea is fantastic, but it can create large problems for future versions if not carefully designed.
2) Really good modding must have a very well organized structure, documentation and functionality (one external robust tool to create mods is a good start).
3) Modding is really fun until everyone decides to make their own external tool to create mods (this creates chaos and problems for future mod developers).
4) Modding distribution and creation must have from the beginning a simple dedicated web page (here you have everything - how to make mods , sharing mods, mods library).
5) Modding should include clear and robust API used by all modders (this is hard and complex to handle but it is essential).
6) Making mods should be easy to get into and hard for changing gameplay feeling.
This remarks are based on years of observing, playing and modding Minecraft. I would also like to thanks to all the people who put a lot of time in making this amazing game !
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hey maybe an idea to have an option to auto replace destroyed block because i had couple games where i got a bit frustrated by 2 motherships destroying stuff and i cant see anything of what was built under the mothership and most of the time its some belt or pipe that conects everything.. or is there already a mod for it pls let me know
The builder drones do exactly that. Build some of them and watch as they rebuild your base. It's awesome.
Where do i go for mods others have made
find mods from the discord server:
https://discord.gg/mindustry
from the channel #mods
Thanks
Good Day Anuke, Would it be ok if a CO-OP gamemode existed in Mindustry? I'm interested in a Players v Entities kind of match. And If so, would you be able to create the necessary maps for it?
already exists.
it's called "servers"
I have to say that was a pretty great video, and that you are a lot better than I am at the game - I'll have to make a custom map for you to play
I'll be playing a custom map for my channel next, let me know if you make something awesome :)
Nice video! I have found a weird trick (dont know if it works in the newest updates) here is the image. Painted in MS paint so its horrible.
Do the enemies on the left just walk around to the right? Definitely something I'd have to test, sounds awesome though.
If enemys are already on the left, they usually keep attacking the wall and do not walk around to the right. (from personal experience at least)
No for me it's the opposite the enemies just walk to the right no matter what. The walls on the left just have to be really wide.
(again only from personal experience)
This was if I constructed a wall while enemies were already heading towards that opening. When starting a new round the enemies do walk to the right
I think they look for the least hp between them and the core. I notice they seem to find my thinnest wall. So if I add lots of defense there, they always go there and get annihilated.
This is because the enemy AI is really simple and trys to find the path of least resistance. I usually have a really powerful turret setup with holes on either side, and put walls on any other openings. the enemys assume they can walk through the holes on either side, but get obliterated by the turrets.
Thats a really good tactic too!
Enemies go for the best path, even if there are turrets
How can create a mod?
https://mindustrygame.github.io/wiki/modding/
I can help you
This is an astonishingly good game; probably the best open-source game ever made (not counting games which published their source many years after losing relevance). There's a keen game-design sensibility and attention to detail here which is very rare, let alone in an open-source project. It's an elegant, tight combination of ideas from Factorio and the tower-defense genre that feels very much unlike either of those two inspirations. It's very satisfying and addictive to tend to your growing garden of production lines and defenses while layering more and more complexity as technologies and space allows. I hope you make a fair income from the Steam release!
Agreed. Purchased on Steam(multiple gifts for friends), iOS and Android. Thank you for all the hard work and your continued dedication to the mindustry community.
Hear hear!
I was wondering if you guys could make centipede unit. You know one that would around the enemies core and self destruct I really think that would be cool. It doesn't have to do much damage but having one would really make the game interesting and if your gonna make it let players have access to please and thanks.
😁
Hey @Anuke, I know this may sound like whining to get a thing added to the editor, but please hear me out; Could the editor have "random zones" for random generation?
This would help to make some areas have randomization while others wouldn't have that same effect, an example would be islands surrounded by deep sea, but you want to randomize the deep sea into shallow water - but not all of the ocean.
And to add a layer upon that utility you could have multiple layers of the zones (maybe making it to where some would randomize after it?) and having to where walk-ways would change up and some walls would be there and not there whenever you try over and such.
I went ahead and done over kill on this by making a diagram of what it could look like on MS Paint, of course it is MS Paint and it looks horrible - but it is something other than a string of words
Hopefully making two maps and editing one I didn't skip over something like this (I know you can do the whole map but I was needing something like this for multiple things) And hopefully you've considered this for something if you read all the way through. Thanks for this amazing game!
Also, can we PRETTY PLEASE have a way to see all of our resources without having to fly all the way back to our home base and clicking on it?!
Even if it has to be an option in the settings menu I would forever be grateful.
First we need secure the griefer problem! Then we got a lot of ideas to improve the game. But if the devs won't support us in that problem, i think we should leave mindustry forever...
Fallacy of relative privation?
me too,often when use schematics, I need to make sure all types of resources is enough.
i dont know how to undo replying to a comment after hitting "reply" so sorry if this bugs you
Right under your reply there should be a "Delete" you can click on. Must be logged into itch.io to see it.
Would love to find a way to make my buildings ghost or dissappear altogehter so I can see what is under them. It's easy to forget if you covered part of a resource patch or if your mine coverage isn't very efficient. There's no way to check without destroying parts of your base.
Any way you could borrow from the idea of destroyed buildings having a ghost by creating a toggle to make your buildings ghost out (even fainter than the destroyed building's ghost)?
Hey, @Anuke, those who wants to migrate their gameplay from here to Steam and have paid, is there way to do just that?
Hello guys ! Names Thomas!
I like your game, but we need serious help from the devs. There is a lot of griefers. All the servers are down cuz of them ( players constantly core nuking, or deleting stuff) We need nothing to big guys, just a little vote system change or plugin. Add a new system called V2B ( Vote 2 Build). That means if a new player join the server the others need to vote (at least 2-3) to give them right to build or delete. Otherwise they can't build. That will fix the deleting griefers. The bann system need to be changed as well. Fasten up a little bit! We need 2-3 min to bann someone ( in that time he can delete belts or generators, nodes etc)
V2B system: The player who joins the server first automatically gain the right to build, the second one need to get the right from the 1st one, etc. It's a good game guys, make it better.
Ingame name ZonTeX. You can find me in Mindustry.io 3000 probably every good player know me there. We working on to fix the griefer rage. I hope you will help us ! Thumbs up from Hungary!
Anuke isnt in charge of all of the servers, they are all community hosted. So instead report these situations to the moderaters and admins.
And the V2B feature probably might already be a server plugin that exists.
problem i have noticed a griefer will never say that he is going to grief, also "currupt" people (the first on the server) could make it so nobody else could biuld (taking over the server bacicly)
amazing game, also, very addictive
When I try to open up the game my mac says "Mindustry is damaged and can't be opened. You should move it to the bin."
It's the newest version.
Thanks in advance.
the game doesnt work anymore..
it always crashes on the loading screen when it reaches 75%.
also im a mac user..
maybe redownload it. if you already did, download the other mac version
could you add this game to the chomestore or so it works with chomebooks since i cant ennable linux things on the chomebook
this game requires certain things that you can't install on a chromebook, so it will most likely never be made for chromebooks
You could try to dual-boot the Chromebook by using Crouton, which if you search it up should pop up multiple guides on how to do so.
The alternative would be to download Termux through the Google Play Store on the Chromebook and use the pkg install proot command to run Chroot, and theoretically run Mindustry. This is only my theory though, as I haven't tested it.
Neither of these will work if you're currently on a school Chromebook, since those have pretty much everything restricted.
Or, you know, get it on your phone or some other computer.
there should be an inverted overflow gate
esplain how that would work
It only outputs to the sides unless here is excess material, then it sends it forward.
HOW DO YOU RUN A FRICKING SERVER!? I DONT KNOW HOWWWWW!!!
for windows: download "[server]mindustry.zip", unzip the files, click "run_server.bat"
for mac/linux: download "[server]mindustry.zip", unzip the files, click "run_server.sh"
It's a good game! But one question:
How do we put a plugin on our server?
Not what this game is about. Its grahhics are styalized and quite good tbh
Graphics aren't the point of the game. Gameplay is what matters most, and Mindustry is a fun game.
Rly their raphics aare godo and is still fun
how fucking stupid are you
the graphics are designed like that to give the game a unique feeling, and slightly pixely to maintain what the original game was, a pixel art game.
saying that this game is bad due to the pixel art graphics is like me saying you are bad because you aren't the President.
Considering the game's small download and cross-platform support, the graphics contribute to the game's performance even on mobile. Games with thousands of units, buildings and enemies with AI are tough to run on mobile and on PC/Mac. However, this game runs very well on multiplayer cross multiple users and architectures.
hehe mindustry lovers.
hehe troll. Find a hobby. XD
this is example :D
get waking people
"get waking people"?
There some kind of political uprising you're trying to start? Lol.
hello
Hi! I'm Chuntao Zhu, an investor in Creation Capital. I have focused on observation and analysis of gameplay for 5 years, and spent the last 4 days playing your game "Mindustry". Actually, I find myself loving this game so much, so I wonder if there may be something I can do for you? Please feel free to contact me. Thanks! By the way, I really wanna learn how to work with "the blueprint"!
Hi Chuntao. All investors are parasite scum who profit from other people's work without doing any work themselves. You get the wall.
Sounds like tmltd never got backed. XD
That would be an incorrect assumption. Investors are parasite scum, just the same as employers, landlords, moneylenders, insurers, speculators, and everyone else who takes money from others without doing any useful labour themselves.
While some are, not all of them are. There's a lot of good investors out there that you don't hear about because there's nothing exciting about them (AKA, they're not dirtbags). People need capitol to start businesses and they provide it. I have had family who has had investors work with them to start their businesses. If done right and you're savvy enough to read the contracts you can easily determine which ones are good and which ones are dirt.
Nope, they're all scum. They don't do any *labour* in exchange for the profit they take from their investee. Money only has exchange value because it represents goods and services with real, tangible utility. All of that utility is created with human labour. There is no labour being done when investors "provide" capital; they allow access temporarily and ultimately *gain* capital by taking labour value from the investee. Workers could instead simply ignore the assertions of ownership by investors, and just freely use those previously-hoarded means of production to create goods and services, *without* paying any parasites. The only reason workers don't do this is because of the violent enforcement of property owners' will by the state. Investors are thus autocrats, oppressors, and parasites - every last one of them should be buried.
hello~
I am a game worker in China, and I have just tried your game. I think it has great potential in China. I hope you can leave a contact information
thank you
anuke wont reply your comment in 1 year.
Oh my God!!!
its free here dam, i brought it on steam but its worth the money anyway.
Probably the best, most refined game on Itch now, available in pay-what-you-want or free-to-play.
Love love LOVE the game!
I need a Firefighter update. There obviously will be a firefighter. It's just a useful drone that will get water from natural water sources or water banks built by player. After he will fly to fire and remove it. I think it cold be useful
It could take water from any special block, if there isn't any water on the map.
Hi, I really love this game and i'm trying to make a mod on it so I wanted to know: what attributs are necessary to make a pump ? I saw the modding part of the wiki but nothing help me to create a tile liquid on the floor and a pump for this liquid specially.
Thanks !!
Is the newest windows version incompatible with the game? I was playing the game yesterday through steam and now, after a windows update, cant launch it anymore. It give me the same error which says that my driver does not support opengl 2.0 (it does, i checked). And it says if you update the driver and it still does not work, your pc is incompatible, but it is since i was playing yesterday.
Guys, maybe someone of you could Help me. Im at Wave 440 (yea, No joke ....) in Wasteland. There are two enemie spawns, one for mostly Air Units and one for ground Units. In Wave 444 there will be a MASSIVE Titan Spawn, i tryed this Wave so many times ... There is No way of surviving this. Any Tips ? I have 32 Meltdowns in total, a very potent Energy supply of 8 Fusion reactors and all ressources in very large amounts.
U can make your own army to defeat it. example, you can make tons of ground units like the omega, tell me if it work
I had to abandon the map. The last update doubled the reload time of Meltdowns If cooled with water, i die instantly, even with pause-building there is no way i can supply my Meltdowns with Cryofluid. But thanks for your Help :-)
oh and i was building Units allready, but No effect. The Titan Mechs kill a Meltdown with 4-5 Hits, any Minion i produce dies in one Shot.
What walls do you have?
The electric ones. 3 layers, and heal projectors Like 20 of them with Phase boost. Still no Chance, they Cut through my defense Like a glowing hot knife through allready melting butter
Plastanium? As I know, they aren't the best ones. Maybe try kinetic or phase ones?
Not plastanium, i Said electric ones, the golden Walls, and they are the best ones as far as i know.
Do you mean Surge Walls?
I just checked my map and my wall is 6-7 deep with a row of Meltdowns (all water cooled) and Overdrive Projectors spaced enough to cover everything on the front lines. No point in doubling up on Heal Projectors since I don't think they stack healing. In fact I mostly just us repair bots since they repair quick and can go anywhere. I have about 14 of them but the die kind of quick so that's the only downside.
Also, I found Force Projectors to not really be worth the effort later in the game. Better to have more weapons to kill the enemy...the faster they die the less damage they can do. (In the below, image have one near my front line, but that was a test and I think I'll be removing it and putting the Meltdown back in it's place.)
I also have about 40 Revenant gun ships I keep flying around a relay point just behind the front line and send to attack once the enemy gets close enough to fire at the first wall. I find they help draw fire away from my buildings and they are much cheaper/easier to replace than Meltdowns and Surge Walls (titanium and silicon only).
I'm on wave 602 on Desolate Waste to give you an idea. It only gets dicey when I forget to release my Revenants on the "Heavy Cruiser Wave" (not sure what else to call it) that comes everything 6th wave.
Here was my last "Heavy Cruiser Wave" battle. First pic is just when my cannons started firing.
Second pick is during combat.
okay i have a interesting idea.. as it seems you get dropped into any zone from orbit.. why not have some kind of block that is like a launch pad but instead works the other way... so it would be able to collect resources from orbit?
you can choose your resources in the start of your game, if you reached wave 15 (most time)
With the release of 5.0, the Steam version lost the opportunity to invite a friend
Possible to add a different sound for your healing ships? I keep thinking I'm being fired upon, but it's because their sound is identical to enemy fire.
Also, it'd be nice if enemy fire was a different color from your own weapons. Maybe make them red so it's easy to distinguish enemy fire from friendly fire.
Try add a FACTION :)
Sera and Aeot? (Seraphims and aeon SUPREME COMMANDER FORGE ALLIANCE FOREVER)
and how to start the server mindustry? and how to play it to connect to other players?
Saben donde puedo descargar mapas pvp o coop para jugar con amigos !?
Para hacer eso necesitas compra el juego en steam y descargar los mapas en el steam workshop. El juego esta en un precio muy accesible, yo me lo iba a comprar ayer pero mientras me daban mi codigo para comprar en una tienda lo local en mi comunidad, me salio una cosa para actualizar el steam, despues ya no pude comprarme el juego en su momento, tuve que esperar 24 horas para volver a hacerlo, porque cuando lo intentaba comprar de nuevo, me salia un mensaje que decia, ya estas comprando el mismo juego.
This game is brilliant. And it gets really, really good. The addition of modding is fantastic. I just need to make a few remarks on the modding idea.
1) Modding idea is fantastic, but it can create large problems for future versions if not carefully designed.
2) Really good modding must have a very well organized structure, documentation and functionality (one external robust tool to create mods is a good start).
3) Modding is really fun until everyone decides to make their own external tool to create mods (this creates chaos and problems for future mod developers).
4) Modding distribution and creation must have from the beginning a simple dedicated web page (here you have everything - how to make mods , sharing mods, mods library).
5) Modding should include clear and robust API used by all modders (this is hard and complex to handle but it is essential).
6) Making mods should be easy to get into and hard for changing gameplay feeling.
This remarks are based on years of observing, playing and modding Minecraft. I would also like to thanks to all the people who put a lot of time in making this amazing game !
Hey, we are talking about this comment on a post on the forum, you might be interested in joining the discussion =)
https://itch.io/t/609730/modding-incentive