Yes, of course! Even though the new block information boxes help a little, they still don't have things like map descriptions, strategies, enemy information or more detailed info on block usage. If you want, I can add a link to the wiki on this game page, once you've created it.
I'm going to start laying the foundations for multiplayer in the next update (4.0), and see how hard it is to implement. If the whole thing turns out to be feasible, it might be done relatively soon (where 'relatively' is "probably less than half a year"). Keep in mind there's a lot of other things I need to implement before multiplayer becomes a priority.
A bit of both. This is definitely the biggest update so far, so it's taking a long time to fix bugs and balance things. I also have exams happening, which slows things down quite a lot. In any case, I was planning to release a beta version for PC tomorrow, for testing.
Hello! I would appreciate your help localizing my game. However, currently all the text in the game is stored in the code itself; I'll have to set up a localization system and move everything into separate files before any work can be done. I'm not sure how long this will take, but I will notify you when it's done so we can discuss details.
Hello. I am the leader of a french translation team, and we mostly translate games, software, and various files. My team and I would like to offer you our help to translate your project, and thus make your project accessible to a wider audience.
So, if you are interested in our services, we can make a deal. Here are our prerequisites : the texts to translate must be in .txt, .doc, or equivalent format files and, of course, please indicate your deadlines (if any). We can also translate jpg/png or even pdf files, although it will take us a little more time to translate. Depending on how complex the image to translate is, we reserve the right to accept or refuse the translation.
We do not ask to be paid, however, we will accept donations (bitcoin paypal, free licence game). We would also appreciate being quoted in ###span class=""<the credits="" (end="" of="" game).<="" span=""> >span class=""### I am now waiting for your answer. ###span class=""<thank you="" for="" acknowledging="" the="" receipt="" of="" this="" email.<="" span=""> >span class=""###
Bonjour, Je suis le coordinateur d'une équipe de Localisation (traduction), pour des jeux vidéos, des programmes ou divers documents. mon équipe et moi souhaiterions vous proposer notre aide pour traduire votre projet, et ainsi rendre votre projet accessible à un plus grand public.
Si vous pensez être intéressé par nos services nous pourrions conclure un accord. Voici nos pré-requis: les textes devront être au format .doc ou .txt et évidemment, merci de nous indiquer vos délais (s'il y en a). Il nous est aussi possible de traduire des jpg/png ou pdf. Cependant, selon la complexité de l'image à traduire, nous nous réservons le droit d'accepter ou de refuser la traduction.
nous ne demandons pas à être payé pour traduire votre projet, bien que nous ne refuserons jamais les dons (bitcoin, paypal, jeux gratuit) la seuls demande serais d’apparaître dans les crédits du jeu
Je reste dans l'attente d'une réponse de votre part. Merci d'accuser de la bonne réception de ce mail.
Respectueusement, Dae, Coordinateur de l'équipe de traduction Omicron. </thank></the>
Hmmmm... Now everything has been working just fine this time I downloaded it. Until I run it that is. When I run the .exec, it just idles and does nothing. The other weird thing is that now "Mindustry" has appeared in Launchpad, but like the .exec, does nothing, not even opening a terminal.
I also tried compiling it into an app, just putting the contents folder into a .app, the it just kept trying to open, with noting opening.
Also the .html frame seems to not be working, it just flashes "GDX" with a loading bar in the middle top of the frame then black.
This is bizzare. Are these enemies shooting anything at all? How fast are they? I encountered something like this bug once in testing, but I thought it was fixed. Which wave did this start occurring on?
It started from the first few waves like wave 5, they appear to be shooting something as I see the visual effect of shooting (like that pew) but the expected projectile is invisible and does no damage, they are at normal speed ie faster than those round scatter shot enemies and the fireball explosion enemies, but slower than the self destruct enemies. Sometimes the bug happens sometimes is doesn't , it depends. I tried loading the same file for one wave for 10 times and 3-5 had invisibles.
The mac version does not work, the executable will not run. It says that the config.json failed to load. I redownloaded it, and now it will not run. The exec, when opened, doesn't run at all. Nothing in terminal, nothing in task manager. Also, a sandbox mode would be cool, maybe with spawnable enemies and no naturally generating ones. Maybe just none at all to start though as that is quite a bit easier. I hope to see something like this in 3.0!
Once again I redownloaded it, and now the .exec is stuck verifying. It will not verify although I have my settings on "anywhere" in my settings. I don't know if it is me or the app, but either way, it is kinda broken as stated above.
Unfortunately, I don't have a Mac, so there's no way for me to test it yet. You're not the only one with issues with the Mac version, though, so I'll try and upload a slightly modified version next release, and see if you (and other people) continue having issues.
EDIT: Apparently, it might be caused by a specific version of OS X. What version are you using?
Most, if not all of the new blocks/resources/enemies have already been implemented. What remains to be done:
New maps (including sandbox maps)
Different wave structure (with later waves being more varied instead of just more enemies)
Improved enemy AI
Finish up a few blocks
New tutorial (since the current one is broken, and doesn't cover the new power system)
Possibly new sound effects for some blocks and enemies that don't have any
Balancing and testing of everything that's been added
How long will this take? I don't know, and with finals coming up, I may not be able to have a lot of time to work on this. I would estimate it should be done in 3 weeks, maybe a bit longer if something comes up.
Does someone have a block overview? Cant seem to understand some of the blocks, like the conveyor junction. Thanks! Also the game is very fun, keep up the good work!!!
I don't have an overview, but the junction works like an overpass. if you put something through a side then it comes out the opposite side, and it is meant for crossing conveyors
Also, the time between waves should get longer. On wave 31 now, and it's impossible to repair everything before the next wave. If I can't repair, then I can't expand :(
I keep changing my mind about this problem. Some people say that the game becomes too easy after certain waves, others (like you) say it gets too hard. The problem may be with the way wave enemies are scaled, or maybe I need to have later waves have more time in-between.
Regardless, which map are you playing on, and on what difficulty?
For now, I would recommend you switch to 'easy' mode if it gets too difficult (currently, this can be done at any time). Also, the map you're playing on is probably the second hardest, so that might explain it.
I love this, could you add a mode where instead of fighting waves, you fight enemies that spawn randomly? That would be great. Wave 8 gets me everytime
do you not pay attention to the log he has updated every 5-20 days he updates pretty consistently also i was wanting to know from the creator not some random person gestimating (after reading back i realized that this might have came across as being a dick sorry i did not mean it that way)
I can't give you a specific date, but it should take a month, maybe shorter or longer. It's hard to tell: there's also a huge list of things to implement for 3.0, and some may take longer or shorter than expected. Many are already implemented (power system, new liquids, etc) but there's still so much to do, and that's not even counting bugfixing time.
This can't really be fixed, as it is caused by the pixelated screen. You can try disabling "smooth camera" in the settings, which might help a little bit.
are you planning on possibly making the core (what your protecting) bigger possibly a 3x3 with armored corners or a 4x4 so you could input from two conveyors from any side to get a higher through put. Also have you entertained the idea of doing underground belts from factorio
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Wow great game! What engine are You using? Also nice work!
one think i kinda dislike is how u cant save ur games on computer unless u download the game on ur computer
This is due to a limitation of the engine. In a later version, I might be able to work around it.
I like your pfp anuke nice cat
Wonderful work on the update! Love the game :D
that sounds great could you tell me when you start? `
Yes, of course! Even though the new block information boxes help a little, they still don't have things like map descriptions, strategies, enemy information or more detailed info on block usage. If you want, I can add a link to the wiki on this game page, once you've created it.
Woo Wave 61 on the Pit :D
Anuke! create a machine that you can select the item to go in one direction pass though the other conveyor or conduite! (this will help a LOT)
Is there any way to add multiplayer in this game?
I'm going to start laying the foundations for multiplayer in the next update (4.0), and see how hard it is to implement. If the whole thing turns out to be feasible, it might be done relatively soon (where 'relatively' is "probably less than half a year"). Keep in mind there's a lot of other things I need to implement before multiplayer becomes a priority.
Is the next update taking a while because it's going to be a major update or are you working on other projects?
A bit of both. This is definitely the biggest update so far, so it's taking a long time to fix bugs and balance things. I also have exams happening, which slows things down quite a lot. In any case, I was planning to release a beta version for PC tomorrow, for testing.
Why is the android verison different than the pc versions
(p.s. i'm an android player)
The main reason is that it's very annoying to control the player character through two joysticks on mobile.
What engine is this made in?
LibGDX- it's a Java game framework. Link
Thanks! I'll have to look into this one.
(...)
We do not ask to be paid, however, we will accept donations (bitcoin paypal, free licence game). We would also appreciate being quoted in
the credits (end of game).
I am now waiting for your answer.
Thank you for acknowledging the receipt of this email.
Respectfully,
Dae, Omicron translation team's Leader.
Hello! I would appreciate your help localizing my game. However, currently all the text in the game is stored in the code itself; I'll have to set up a localization system and move everything into separate files before any work can be done. I'm not sure how long this will take, but I will notify you when it's done so we can discuss details.
Sorry for the html balise :/
Hello.
I am the leader of a french translation team, and we mostly
translate games, software, and various files.
My team and I would like to offer you our help to translate your project, and thus make your project accessible to a wider audience.
So, if you are interested in our services, we can make a deal.
Here are our prerequisites : the texts to translate must be in .txt,
.doc, or equivalent format files and, of course, please indicate your
deadlines (if any).
We can also translate jpg/png or even pdf files, although it will take
us a little more time to translate.
Depending on how complex the image to translate is, we reserve the
right to accept or refuse the translation.
We
do not ask to be paid, however, we will accept donations (bitcoin
paypal, free licence game). We would also appreciate being quoted in
###span class=""<the credits="" (end="" of="" game).<="" span="">
>span class=""###
I am now waiting for your answer.
###span class=""<thank you="" for="" acknowledging="" the="" receipt="" of="" this="" email.<="" span="">
>span class=""###
Respectfully,
Dae, Omicron translation team's Leader.
Dae.anthony@gmail.com</thank></the>
<the credits="" (end="" of="" game).<="" span=""><thank you="" for="" acknowledging="" the="" receipt="" of="" this="" email.<="" span="">Dae#5125 (discord)</thank></the>
<the credits="" (end="" of="" game).<="" span=""><thank you="" for="" acknowledging="" the="" receipt="" of="" this="" email.<="" span="">--
Bonjour,
Je suis le coordinateur d'une équipe de Localisation (traduction), pour des jeux vidéos, des programmes ou divers documents.
mon équipe et moi souhaiterions vous proposer notre aide pour traduire votre projet, et ainsi rendre votre projet accessible à un plus grand public.
Si vous pensez être intéressé par nos services nous pourrions conclure un accord.
Voici nos pré-requis: les textes devront être au format .doc ou .txt
et évidemment, merci de nous indiquer vos délais (s'il y en a).
Il nous est aussi possible de traduire des jpg/png ou pdf.
Cependant, selon la complexité de l'image à traduire, nous nous réservons le droit d'accepter ou de refuser la traduction.
nous
ne demandons pas à être payé pour traduire votre projet, bien que nous
ne refuserons jamais les dons (bitcoin, paypal, jeux gratuit)
la seuls demande serais d’apparaître dans les crédits du jeu
Je reste dans l'attente d'une réponse de votre part.
Merci d'accuser de la bonne réception de ce mail.
Respectueusement,
Dae, Coordinateur de l'équipe de traduction Omicron.
</thank></the>
Hmmmm... Now everything has been working just fine this time I downloaded it. Until I run it that is. When I run the .exec, it just idles and does nothing. The other weird thing is that now "Mindustry" has appeared in Launchpad, but like the .exec, does nothing, not even opening a terminal.
I also tried compiling it into an app, just putting the contents folder into a .app, the it just kept trying to open, with noting opening.
Also the .html frame seems to not be working, it just flashes "GDX" with a loading bar in the middle top of the frame then black.
Zapp! Frontline defenses!
Also you can see that some of the enemies are invisible... They do no damage. Is that a bug?
This is bizzare. Are these enemies shooting anything at all? How fast are they? I encountered something like this bug once in testing, but I thought it was fixed. Which wave did this start occurring on?
It started from the first few waves like wave 5, they appear to be shooting something as I see the visual effect of shooting (like that pew) but the expected projectile is invisible and does no damage, they are at normal speed ie faster than those round scatter shot enemies and the fireball explosion enemies, but slower than the self destruct enemies. Sometimes the bug happens sometimes is doesn't , it depends. I tried loading the same file for one wave for 10 times and 3-5 had invisibles.
Dude I love this game so much it's too fun. :)
I made a little base in the middle of the maze map :)
great game but how do crucibles work? I beed dirium or I'm screwed....
They're very similar to smelters. You need to input one titanium and one steel into them, which makes them output one dirium item.
The mac version does not work, the executable will not run. It says that the config.json failed to load. I redownloaded it, and now it will not run. The exec, when opened, doesn't run at all. Nothing in terminal, nothing in task manager. Also, a sandbox mode would be cool, maybe with spawnable enemies and no naturally generating ones. Maybe just none at all to start though as that is quite a bit easier. I hope to see something like this in 3.0!
Once again I redownloaded it, and now the .exec is stuck verifying. It will not verify although I have my settings on "anywhere" in my settings. I don't know if it is me or the app, but either way, it is kinda broken as stated above.
Unfortunately, I don't have a Mac, so there's no way for me to test it yet. You're not the only one with issues with the Mac version, though, so I'll try and upload a slightly modified version next release, and see if you (and other people) continue having issues.
EDIT: Apparently, it might be caused by a specific version of OS X. What version are you using?
I have a late 2011 Mac running macOS High Sierra
I use Mojave and it used to work with that but since an update (not even that large) it has stopped working
great game. can you add a conveyor conduit bridge?
i asked a same question. He's already added it in the upcoming update!
good game
is the tower defence game i most like .
anuke make a door sistem for this game plz
10/10
{sorry for this cometary im from brazil im not expert on english}
Thank you! I will look into implementing a door system for the next update.
QUE JOGO BOM MANO VICIANTE ADOREI
ETA on update possibly?
Most, if not all of the new blocks/resources/enemies have already been implemented. What remains to be done:
How long will this take? I don't know, and with finals coming up, I may not be able to have a lot of time to work on this. I would estimate it should be done in 3 weeks, maybe a bit longer if something comes up.
Sandbox would be AMAZING
Does someone have a block overview? Cant seem to understand some of the blocks, like the conveyor junction. Thanks! Also the game is very fun, keep up the good work!!!
I don't have an overview, but the junction works like an overpass. if you put something through a side then it comes out the opposite side, and it is meant for crossing conveyors
dont open on mac
Please add a mode where you can activate the waves so its a little more freeplay
Sandbox mode!!
I'll see if I can add a sandbox map in the 3.0 update.
Also, the time between waves should get longer. On wave 31 now, and it's impossible to repair everything before the next wave. If I can't repair, then I can't expand :(
I keep changing my mind about this problem. Some people say that the game becomes too easy after certain waves, others (like you) say it gets too hard. The problem may be with the way wave enemies are scaled, or maybe I need to have later waves have more time in-between.
Regardless, which map are you playing on, and on what difficulty?
Urmm, second one in the row. And Normal mode. Nothing too bad
For now, I would recommend you switch to 'easy' mode if it gets too difficult (currently, this can be done at any time). Also, the map you're playing on is probably the second hardest, so that might explain it.
I love this, could you add a mode where instead of fighting waves, you fight enemies that spawn randomly? That would be great. Wave 8 gets me everytime
Hey, I was wondering, is this an open source game? I'm interested in the possibility of adding multiplayer.
Yep, it is: here's the github. Are you referring to the possibility or adding multiplayer yourself, or in general?
Both, to be honest, I only have extremely basic knowledge of netcode.
I'm also more used to cpp than Java, but I gotta catch up somewhere, right?
Great game, very addictive!
Minor complaint: closing the weapons upgrade menu also unpauses the game, it's a bit of a pain.
Thanks! This has been added to the list of things to fix for 3.0.
how long do you think it will take you to get to version 3.0
do you not pay attention to the log he has updated every 5-20 days he updates pretty consistently also i was wanting to know from the creator not some random person gestimating (after reading back i realized that this might have came across as being a dick sorry i did not mean it that way)
I can't give you a specific date, but it should take a month, maybe shorter or longer. It's hard to tell: there's also a huge list of things to implement for 3.0, and some may take longer or shorter than expected. Many are already implemented (power system, new liquids, etc) but there's still so much to do, and that's not even counting bugfixing time.
have you entertained the idea of making the core block larger ?(2x2 or 3x3)
Actually, I've already made it 3x3 (and changed the starting base accordingly).
ah there just hasnt been a public update that ive seen it in yet is that part of the update 2.5 (coming soon hopefully love this game)
Unfortunately, I've changed (and broken) a bunch of other stuff with the core as well, so it'll have to wait until I release 3.0.
hi i think you might be right that this is an awsome game being made
Walking at an angle shakes the screen, annoying.
This can't really be fixed, as it is caused by the pixelated screen. You can try disabling "smooth camera" in the settings, which might help a little bit.
are you planning on possibly making the core (what your protecting) bigger possibly a 3x3 with armored corners or a 4x4 so you could input from two conveyors from any side to get a higher through put. Also have you entertained the idea of doing underground belts from factorio