Well my best time is currently 4:14, I've got some problems with reflecting certain attacks, other than that congratulations on your time cuz you're probably record holder right now :)
Nice one! Small tip, the slash itself actually deals 4 damage (bullets deal 1 each), so you can speed up some parts where there are no bullets to deflect
This game is so good! I enjoyed every minute playing the game! My only this is I believe the slash cooldown should be a bit shorter. Other than that, this game is really addictive. Still have to beat phase 2 (I gotta get good). Good Game!
This demo is very fun. I have gotten to phase 4 twice by the time I am typing this and almost won the 2nd time. I have high hopes this game does well when it is fully developed!
Wrote my short thoughts in the description if anyone cares. Want to commend the teams work on this cuz the art is just so vibrant and character profiles are cute. Controls are super smooth and Difficulty is high but that's why its called bullet hell :)
Thanks for the EPIC game and look forward to future work!
On a more serious tone, I don't think dashing being added would be a good thing. My reasons are as follows:
1 A dash function would be redundant with the slash one. 2 Dashing doesn't really fit the game's aesthetic. If I understood the little lore we have well, then these memento mori are paragons of justice delivering death to all those who they think deserve it. Dashing and jumping out of the way doesn't really fit such a character. 3 This is a bullet hell. Classic, genre-true bullet hells DO NOT have dashing.
My advice: get used to slashing. It's easier said than done, it takes a while, but the reward is worth the effort. Maybe. I think. I guess? I don't know, I'm still stuck on the third phase, trying to find a better way to play that one. But this demo looks awesome, so its ending must be just as awesome and is surely worth it. So yes, that's that.
Love the game, still suck at it but I'm getting better, only complaint is that in the beginning everything was flickering and hurt my eyes. After a bit the issue resolved itself though. Can't wait for the full game
Did you happen to be streaming the application on Discord when the flickering happened? It's a strange bug that happens to some people (doesn't happen if you share the full screen instead). If not, then I'd appreciate any details you can share.
I absolutley adore this game. The animations are beautiful, the pacing intense and, wow, the character-profiles in the textboxes blowed my mind. The only thing I could think of too enhance the game would be a clearer inicator for been hit like a brief screenshake (could also disenhance the readability of the game) a sound or (my personal favorit) a short pause of the game (a few millisekunds can do wonders). If I have to get mental struggels, than my favorit way is to play this game.
Edit: I just realised that there is a sound, he just blends into the absolute chaos of music, shots and other sound effects a bullet-hell produces
this is very cool dude! Music, graphics, gameplay, everything is at the highest level! And these swings of the braid are like slaps in the face, it’s nice
You already have it. Whenever you parry, you lose your mask, and you get it back when the parry cooldown is over, along with a sound similar to a sword being put in a metallic sheath.
This was really good! Tough, but quite fun, and replaying earlier phases rarely felt like a chore, since it's fun to find opportunities to deal lots of damage with the parry during those phases.
If I had one criticism it would be that it was really hard to gauge where exactly the player's hitbox is on their sprite, which is fairly important for dodging some of the harder patterns.
it's good, i do have a couple nitpicks though... i feel the slash has too much utility to be on a cooldown of about 1 second, and the enemy is really hard to hit for how much health they have especially in a bullet hell. i do look forward to how you continue the project.
Right, I played some more, and I really enjoyed it, so much that I decided to record it and upload it to YouTube for no reason whatsoever.
After doing a few more tries, I believe the game is really well-balanced, and the difficulty is just right. Hard enough to crush you, but soft enough to let you learn progressively with every death, and improve every time. Although I must admit, the slash cooldown is frustratingly slow in some situations. Especially in that third phase. But that's probably just me not being used to it yet.
It's amazing, and really fun. However, I can't help but hope that the controls will be more customisable later on, as parrying with right-click seems hellish to me. I just can't wrap my head (fingers?) around it.
That aside, I absolutely love the pixel art and dialogue portraits. I'll be keeping an eye on it, if the demo is so good, I'm sure the full product will be a banger. Oh, while I'm at it, gotta say, the music fits the battle like a glove.
The game runs through WINE without issues for me on Linux. Native Linux support is possible, but requires setting up containers for builds due to glibc issues.
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Used the small tip and got some good luck!
Well my best time is currently 4:14, I've got some problems with reflecting certain attacks, other than that congratulations on your time cuz you're probably record holder right now :)
Tiny bit lower than 4 minutes can still be improved though :)
Nice one! Small tip, the slash itself actually deals 4 damage (bullets deal 1 each), so you can speed up some parts where there are no bullets to deflect
i got a admit it. its hard as frick! i only got to the first phase
1 phase is normal 2 phase is nnormal 3 phase is fukin impossible.
but the game is so cool!(pun intendet)
Bro THERE IS fourth phase
FUCK
it's so amazing
This is so fun to play, I want more
I have become obsessed...
also is the ost anywhere?
4:30! Very impressive. Would love to see if you can bring that under 4 minutes, or maybe even lower...
OST is up on my YouTube :)
Hell ya Lucine theme is fire! Will jam out while struggling with future bosses.
This game is so good! I enjoyed every minute playing the game! My only this is I believe the slash cooldown should be a bit shorter. Other than that, this game is really addictive. Still have to beat phase 2 (I gotta get good). Good Game!
When are u gona make a mindustry update
😡
XD
Bruh
This demo is very fun. I have gotten to phase 4 twice by the time I am typing this and almost won the 2nd time. I have high hopes this game does well when it is fully developed!
Ok just beat the game
Wrote my short thoughts in the description if anyone cares. Want to commend the teams work on this cuz the art is just so vibrant and character profiles are cute. Controls are super smooth and Difficulty is high but that's why its called bullet hell :)
Thanks for the EPIC game and look forward to future work!
Pls don't have a 5th phase :0
On a real note game is hella addictive and chaotic but the lack of heal/dash/savepoints is very punishing but it could just be a skill issue :)
made it to the 3rd wave on my 2nd attempt. instantly got destroyed LOL
I want a dashhhhh
I NEED A DASHHHHH
This game its really hard, I cant pass the 3rd fase XD
Fear is not a shield. The slash is the dash.
On a more serious tone, I don't think dashing being added would be a good thing. My reasons are as follows:
1 A dash function would be redundant with the slash one.
2 Dashing doesn't really fit the game's aesthetic. If I understood the little lore we have well, then these memento mori are paragons of justice delivering death to all those who they think deserve it. Dashing and jumping out of the way doesn't really fit such a character.
3 This is a bullet hell. Classic, genre-true bullet hells DO NOT have dashing.
My advice: get used to slashing. It's easier said than done, it takes a while, but the reward is worth the effort. Maybe. I think. I guess? I don't know, I'm still stuck on the third phase, trying to find a better way to play that one. But this demo looks awesome, so its ending must be just as awesome and is surely worth it. So yes, that's that.
Yes, you have all the reason, I'm actually getting used to the slash, but I still need practice
I hope the full game will have win32 support
COOL GAME BUT TOO HARD FOR ME I DIE AFTER 2 SECEND BUT IT LOOKS LIKE THAT OTHER TYPE OF GAMES WILL ENJOY IT
Me gusto.
is it possible to chnge controls to arrow keys
Unfortunately not in the demo. For the full game we will have customizable controls.
Love the game, still suck at it but I'm getting better, only complaint is that in the beginning everything was flickering and hurt my eyes. After a bit the issue resolved itself though. Can't wait for the full game
Did you happen to be streaming the application on Discord when the flickering happened? It's a strange bug that happens to some people (doesn't happen if you share the full screen instead). If not, then I'd appreciate any details you can share.
I actually was streaming the application on discord, thanks for the help!
awesome awesome game!!!
it would be easier to control if the attacks were buttons instead of clicking, but its not meant to be easy lol
I absolutley adore this game. The animations are beautiful, the pacing intense and, wow, the character-profiles in the textboxes blowed my mind. The only thing I could think of too enhance the game would be a clearer inicator for been hit like a brief screenshake (could also disenhance the readability of the game) a sound or (my personal favorit) a short pause of the game (a few millisekunds can do wonders). If I have to get mental struggels, than my favorit way is to play this game.
Edit: I just realised that there is a sound, he just blends into the absolute chaos of music, shots and other sound effects a bullet-hell produces
Thank you for the feedback! We're taking everything into consideration for the full game :)
this is very cool dude! Music, graphics, gameplay, everything is at the highest level! And these swings of the braid are like slaps in the face, it’s nice
Very fun! I hope this is only considered the "easier" part of the game, looking forward to the full release!
Hard as nails, but I like it! A parry timer would be nice, audio and visual queue or something. Love the art and animations!
You already have it. Whenever you parry, you lose your mask, and you get it back when the parry cooldown is over, along with a sound similar to a sword being put in a metallic sheath.
Additional your Scythe will stop glowing while your cooldown is running
Oh, didn't notice that. That's cool.
This was really good! Tough, but quite fun, and replaying earlier phases rarely felt like a chore, since it's fun to find opportunities to deal lots of damage with the parry during those phases.
If I had one criticism it would be that it was really hard to gauge where exactly the player's hitbox is on their sprite, which is fairly important for dodging some of the harder patterns.
Very good bullet hell game!
Infernae Demo Gameplay
A very good hardcore game, very difficult to handle. I had so much fun!
very fun love how hard it is just feel like you need a dash very fun love to see full game keep up the good work
The game is very fun and looks incredible. Getting good at the slash is so satisfying. Can't wait for the the final release.
Absolutely insane looking. I can't wait for the whole product to be out
some indication of when the parry is ready would help combat rhythm a lot, I feel
Epic! Art, audio, and gameplay are just amazing.
Dude's been cooking up some of the coolest anime boss battle! This is going to be such a fun game
it's good, i do have a couple nitpicks though... i feel the slash has too much utility to be on a cooldown of about 1 second, and the enemy is really hard to hit for how much health they have especially in a bullet hell. i do look forward to how you continue the project.
Anuke spare me please 🥺
Right, I played some more, and I really enjoyed it, so much that I decided to record it and upload it to YouTube for no reason whatsoever.
After doing a few more tries, I believe the game is really well-balanced, and the difficulty is just right. Hard enough to crush you, but soft enough to let you learn progressively with every death, and improve every time. Although I must admit, the slash cooldown is frustratingly slow in some situations. Especially in that third phase. But that's probably just me not being used to it yet.
It's amazing, and really fun. However, I can't help but hope that the controls will be more customisable later on, as parrying with right-click seems hellish to me. I just can't wrap my head (fingers?) around it.
That aside, I absolutely love the pixel art and dialogue portraits. I'll be keeping an eye on it, if the demo is so good, I'm sure the full product will be a banger. Oh, while I'm at it, gotta say, the music fits the battle like a glove.
Thank you very much!
We will certainly have customizable controls in the full game, as well as controller support for those who prefer playing bullet hells that way.
Please add linux support in the future
The game runs through WINE without issues for me on Linux. Native Linux support is possible, but requires setting up containers for builds due to glibc issues.
very fun indeed. Could we have support for those pesky AZERTY keyboards & arrows ?
WASD is nice, but very US centric.
Its Really Fun