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Hard as nails, but I like it! A parry timer would be nice, audio and visual queue or something. Love the art and animations!

You already have it. Whenever you parry, you lose your mask, and you get it back when the parry cooldown is over, along with a sound similar to a sword being put in a metallic sheath.

Additional your Scythe will stop glowing while your cooldown is running

Oh, didn't notice that. That's cool.

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This was really good! Tough, but quite fun, and replaying earlier phases rarely felt like a chore, since it's fun to find opportunities to deal lots of damage with the parry during those phases.

If I had one criticism it would be that it was really hard to gauge where exactly the player's hitbox is on their sprite, which is fairly important for dodging some of the harder patterns.

Very good bullet hell game! 

Infernae Demo Gameplay

A very good hardcore game, very difficult to handle. I had so much fun!

very fun love how hard it is just feel like you need a dash very fun love to see full game keep up the good work

The game is very fun and looks incredible. Getting good at the slash is so satisfying. Can't wait for the the final release.

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Absolutely insane looking. I can't wait for the whole product to be out

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some indication of when the parry is ready would help combat rhythm a lot, I feel

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Epic! Art, audio, and gameplay are just amazing.

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Dude's been cooking up some of the coolest anime boss battle! This is going to be such a fun game

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it's good, i do have a couple nitpicks though... i feel the slash has too much utility to be on a cooldown of about 1 second, and the enemy is really hard to hit for how much health they have especially in a bullet hell. i do look forward to how you continue the project.

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Anuke spare me please 🥺

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Right, I played some more, and I really enjoyed it, so much that I decided to record it and upload it to YouTube for no reason whatsoever. 

After doing a few more tries, I believe the game is really well-balanced, and the difficulty is just right. Hard enough to crush you, but soft enough to let you learn progressively with every death, and improve every time. Although I must admit, the slash cooldown is frustratingly slow in some situations. Especially in that third phase. But that's probably just me not being used to it yet.

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It's amazing, and really fun. However, I can't help but hope that the controls will be more customisable later on, as parrying with right-click seems hellish to me. I just can't wrap my head (fingers?) around it.

That aside, I absolutely love the pixel art and dialogue portraits. I'll be keeping an eye on it, if the demo is so good, I'm sure the full product will be a banger. Oh, while I'm at it, gotta say, the music fits the battle like a glove.

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Thank you very much!

We will certainly have customizable controls in the full game, as well as controller support for those who prefer playing bullet hells that way.

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Please add linux support in the future

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The game runs through WINE without issues for me on Linux. Native Linux support is possible, but requires setting up containers for builds due to glibc issues.

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very fun indeed. Could we have support for those pesky AZERTY keyboards & arrows ? 

WASD is nice, but very US centric.

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Its Really Fun

Viewing most recent comments 41 to 57 of 57 · Previous page · First page